Difference between revisions of "Team:Vilnius-Lithuania/Education"

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                 <div class="h3">The 6th SynBio Sense</div>
 
                 <div class="h3">The 6th SynBio Sense</div>
                 <p class="content-paragraph">
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                 <p class="content-paragraph">As we wanted to engage with as many people as possible, we pinpointed <b>kindergarten</b> and <b>primary school children</b> as one of our target groups. It is important to introduce children to science in early childhood as it helps to
                     We are proud to present to you one of our biggest Human Practices projects this year - <b>The 6th SynBio Sense</b>. Why 6th, you ask? Well, each person learns about his or her environment through five senses: vision, hearing, smell,
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                     develop their reasoning skills, <b>positive attitude towards science</b> and better understanding of the natural world<a href="#cit7" class="citation">7</a>. Therefore, children are more likely to grasp abstract scientific concepts
                     taste and touch. We wanted to dive deeper and introduce the sixth sense of seeing what is invisible to a naked eye - synthetic biology through the lens of <b>Augmented Reality</b>.
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                    in their later education. </p>
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                <p class="content-paragraph">As we wanted to engage with as many people as possible, we pinpointed <b>kindergarten</b> and <b>primary school children</b> as one of our target groups. It is important to introduce children to science in early childhood as it helps to
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                    develop their reasoning skills, <b>positive attitude towards science</b> and better understanding of the natural world<a href="#cit7" class="citation">7</a>. Therefore, children are more likely to grasp abstract scientific concepts
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                     in their later education. </p>
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                <a href="https://2020.igem.org/Team:Vilnius-Lithuania/The_6th_SynBio_Sense" target="_blank"><button>excellence in another area</button></a>
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                <div class="h3 beforeWave">Educational colouring book</div>
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                <p class="content-paragraph">As we wanted to engage with as many people as possible, we pinpointed <b>kindergarten</b> and <b>primary school children</b> as one of our target groups. It is important to introduce children to science in early childhood as it helps to
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                    develop their reasoning skills, <b>positive attitude towards science</b> and better understanding of the natural world<a href="#cit1" class="citation">1</a>. Therefore, children are more likely to grasp abstract scientific concepts
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                    in their later education. </p>
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                <p class="content-paragraph">It is suggested that picture books maintain children’s interest and present science concepts more accurately, while fostering their cognitive skills<a href="#cit2" class="citation">2</a>. Thus, we decided to create an educational colouring
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                    book for children <b>“The (Un)hidden Code of Life”</b> (Fig. 1).
 
                 </p>
 
                 </p>
                 <a href="https://igem-vilnius-ar.com" target="_blank"><button>explore the 6th sense of SynBio</button></a>
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                 <a href="https://static.igem.org/mediawiki/2020/0/04/T--Vilnius-Lithuania--hp-book.pdf" target="_blank"><button>Download book pdf</button></a>
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                <div class="photos-wrapper full-width">
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                    <div class="photos photo-grid three-part"><img src="https://static.igem.org/mediawiki/2020/5/5d/T--Vilnius-Lithuania--hp-book1.png"><img src="https://static.igem.org/mediawiki/2020/b/b9/T--Vilnius-Lithuania--hp-book2.png"><img src="https://static.igem.org/mediawiki/2020/a/ae/T--Vilnius-Lithuania--hp-book3.png"></div>
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                </div>
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                <p class="photo-desc"><b>Figure 1. </b> Several pages from the colouring book</p>
  
                <h4>OVERVIEW</h4>
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                 <p class="content-paragraph">With this book our goal was to <b>spark curiosity</b> about the life sciences in kindergarten and primary school children, equip teachers with <b>educational material</b> and <b>generate a two-way dialogue</b> to <b>improve science communication</b>                   for the children.</p>
                 <p class="content-paragraph">
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                 <h4>Investigation</h4>
                    According to studies<a href="#cit1" class="citation">1</a>, science education in different parts of the world has many problems, like the lack of motivation in students and mostly passive learning, which only consists of listening
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                 <p class="content-paragraph">Firstly, we did some research to see what is already offered to the public in terms of educational books for children about life sciences. We explored the local bookstores, libraries as well as surfed the web but with our deepest sorrow
                    and writing. Research has shown<a href="#cit2" class="citation">2</a> that STEM students who demonstrated strong capabilities in this area have identified extracurricular activities such as childhood experiences as the main factor
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                     we have found <b>barely any educational books for children</b> about life sciences specifically. There were only STEM books which covered hardly any topics about life sciences. Hence, it motivated us even more to create a colouring
                    for their interest in this field. 'The 6th SynBio Sense' project seeks for that exact experience - to connect with future researchers through new and technologically advanced ways.
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                     book for the little ones.</p>
                 </p>
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                 <h4>The Development of The Book</h4>
                 <p class="content-paragraph">
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                <h5>Why (un)hidden code?</h5>
                     It is no secret that <b>innovative technologies </b> profoundly impact how we perceive and learn new information<a href="#cit3" class="citation">3</a>. These days, where the education sector must keep up with the newest trends in this
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                 <p class="content-paragraph">Living nature, particularly, on the molecular scale is often entangled in mystery, since it is invisible to the naked eye. With an aim to uncover the secrets of life sciences, we created a colouring book around the discovery of living
                     area, it is essential to provide tools for teachers to excite their students.
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                     creatures’ features, which depend on the genetic code encrypted into their DNA – the blueprint of our life. Eventually, going through all pages of the book the code of life is unhidden. </p>
                 </p>
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                 <h5>Content Structure</h5>
                 <p class="content-paragraph">
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                 <p class="content-paragraph">It was a conundrum to our team how to introduce children to synthetic biology in a way that is <b>concise</b> and <b>easy to understand</b>. We came to an agreement that in the first place our book should provide a solid foundation for
                    However, our focus did not stop with the education of young pupils - the still ongoing pandemic COVID-19 has heavily impacted the way that adults think about life sciences. Due to the interest of how viruses infect people, their testing procedures, and
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                     grasping life sciences concepts, which will allow better understanding of synbio ideas later. </p>
                     the development of vaccines, we thought that it was important to create a strong base of biology knowledge for <b>all kinds of age groups</b>.
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                 <p class="content-paragraph">Our content structure is based on the investigation of the cell - fundamental unit of life and the exploration of biodiversity which ultimately leads to the core ideas of the blueprint of life - DNA and the genetic code. In doing so, children
                 </p>
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                     are familiarized with the <b>basics of the natural world and vocabulary.</b> </p>
                 <p class="content-paragraph">
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                 <p class="content-paragraph">In addition, we were concerned that if we start from the first pages to explain what synthetic biology is, for example, illustrate bacteria producing pigments for textile, children might think that these bacteria are naturally found in
                    Our way to reach this goal was to use up-and-coming technology <b>Augmented Reality (AR)</b>. Similarly to Virtual Reality (VR), this technology seeks to blur the lines between the digital and physical world<a href="#cit3" class="citation">3</a>.
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                    nature. </p>
                     However, instead of creating a separate reality as VR does, Augmented Reality complements our environment - or you could say augments it - by adding digital elements on top of it. Research done in 2019<a href="#cit4" class="citation">4</a>                    has concluded that the usage of AR in mobile applications for learning purposes has increased students' attention span by 30.72% and overall experience by 14.43%.
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                 <p class="content-paragraph">In order to avoid any <b>misinformation</b>, our book content is more oriented around the basics of the life sciences so children could later confidently explore synbio related topics. We decided that the best way to <b>engage children</b>                   in discovering and posing questions about synbio is through presenting the applications of synthetic biology.</p>
                </p>
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                 <p class="content-paragraph">Moreover, we highly focused on the language to explain difficult scientific concepts in <b>simple words without losing key ideas</b>. Additionally, every single illustration was made in great consideration of details and accuracy by our
                 <p class="content-paragraph">
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                     graphic designer. We complemented illustrations with tasks to better internalize material and at the end of the book <b>answers</b> can be found for self-check. Finally, we incorporated <a href="#colouring-book">The 6th SynBio Sense</a>                    QR codes and markers about DNA and BioBricks into the colouring book. </p>
                    While there are many ways to implement Augmented Reality, for our web application, we chose to use marker-based AR, where with a quick scan of a QR code and a custom-designed marker, you can experience the 6th sense of Synthetic Biology. The main idea
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                 <h5>Accessibility & Inclusivity</h5>
                    was to create and implement 13 different 3D models that would depict the <b>main themes of life sciences</b>, such as DNA, protein translation, GFP and etc. Each of these models would then be placed in separate
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                 <p class="content-paragraph">Considering inclusivity and avoiding any sensitive topics, we created Gemy as an <b>abstract</b> and <b>non-binary</b> character so every child could comfortably identify as Gemy – an explorer of the life code and would not feel left out
                    AR scenes that can be opened through
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                    (Fig. 2). This character‘s role is to become a teacher and a companion for children and lead them through the wonders of the natural world.</p>
                     <b>3 quick steps</b>, explained later in the ‘Usage’ section. </p>
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                <div class="photos-wrapper full-width">
                 <p class="content-paragraph">The objective was to place these 13 stops with QR codes and AR markers in several cities of Lithuania as well as to collaborate with other iGEM teams and their projects.
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                    <div class="photos photo-grid one-part no-shadow"><img src="https://static.igem.org/mediawiki/2020/2/24/T--Vilnius-Lithuania--hp-gemy.svg"></div>
                </p>
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                 </div>
                <h4>USAGE</h4>
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                 <p class="photo-desc"><b>Figure 2. </b> Main character of the book Gemy is gender neutral</p>
                 <p class="content-paragraph">
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                <p class="content-paragraph">Our main focus was to produce an educational colouring book in Lithuanian language but we also translated it into English so it can be used internationally. Apart from that, we asked <a href="https://tikraknyga.lt/knygos/nebeslaptas-gyvybes-kodas/">E-bookstore</a>                    “Real Book” to help us distribute the book and partnered with the natural sciences educational institution for students “The Seventh Fort of Kaunas”, which were extremely interested in using them in the future and printed several hundred
                    All 13 stops were distributed throughout the most popular city places and each one of them was designed in such a manner that it would be easy to use for everyone who has a <b>smartphone</b> in their pocket. Only three steps are required
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                     copies. We were gifted some paper versions of the book, thus, we managed to donate them to the local Queen Morta school.
                    to be fully immersed into Augmented Reality scene:
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                </p>
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                 <ol>
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                    <li>Scan the QR code with your phone camera (or specific QR scanner app);</li>
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                     <li>Click ‘Allow’ in your browser when asked about camera usage permission;</li>
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                    <li>Scan the AR marker.</li>
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                 </ol>
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                 <p class="content-paragraph">
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                    When users finish these three steps, they can now examine the model. The next obvious step for us was to write descriptions for each of these models so that the users could also read about what they are seeing. This was also important because studies
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                    have shown that some adults prefer textual information rather than visual<a href="#cit5" class="citation">5</a>. With the aim to attract tourists and locals that do not speak Lithuanian, each description is available
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                    both in <b>English and Lithuanian languages</b>.
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                 </p>
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                 <p class="content-paragraph">
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                    To increase the <b>accessibility</b> of our website, we took two approaches: it was designed by conforming to the Web Content Accessibility Guidelines (WCAG) and the information about the 3D models was recorded in previously mentioned
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                     languages. While most of these were recorded by our team member Liepa and instructor Povilas, we also invited some of the most distinguished scientists from Lithuania - <b>dr. Urtė Neniškytė, prof. Aurelija Žvirblienė and dr. Linas Mažutis</b>.
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                 </p>
 
                 </p>
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                <h5>Generating the Dialogue</h5>
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                <p class="content-paragraph">However, publishing the book just online is not enough. Educational resources almost <b>serve no value if they are not actively used</b>. We wanted to implement this book into schools to provide teachers educational material and effectively
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                    <b>engage</b> with preschoolers and students through <b>hands-on activity</b>. Therefore, we joined the <a href="https://twinspace.etwinning.net/124935/home">international eTwinning program</a>, which promotes collaborations between
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                    educational institutions.</p>
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                <p class="content-paragraph">We managed to integrate “The (Un)hidden Code of Life” book into “The Young Scientists“ project, which took place in <b>6 countries</b>: Lithuania, Poland, Estonia, Croatia, The Czech Republic and Canada (Fig. 3-4). During this project,
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                    <b>teachers</b> used our book and recorded experiments about onion and yeast cells as the framework for the biology lessons to teach preschoolers from Poland to 5th grade students from Estonia.</p>
 
                 <div class="photos-wrapper full-width">
 
                 <div class="photos-wrapper full-width">
                     <div class="photos"><img src="https://static.igem.org/mediawiki/2020/6/68/T--Vilnius-Lithuania--neniskyte.png"><img src="https://static.igem.org/mediawiki/2020/4/44/T--Vilnius-Lithuania--mazutis.png"><img src="https://static.igem.org/mediawiki/2020/1/1c/T--Vilnius-Lithuania--zvirbliene.png"></div>
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                     <div class="photos photo-grid one-part no-shadow"><img src="https://static.igem.org/mediawiki/2020/c/c7/T--Vilnius-Lithuania--hp-europe.svg"></div>
 
                 </div>
 
                 </div>
                 <p class="photo-desc">Lithuanian scientists, that contributed to 'The 6th SynBio Sense' project - Urtė Neniškytė, Linas Mažutis and Aurelija Žvirblienė (from right to left)</p>
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                 <p class="photo-desc"><b>Figure 3. </b> Map of the countries where “The (Un)hidden Code of Life” book was implemented through the eTwinning program</p>
  
                 <p class="content-paragraph">
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                 <p class="content-paragraph">When the quarantine regulations were alleviated, we visited primary school and guided several lessons to 4th graders about the basic concepts of life sciences. At first, children were introduced to different types of cells and several
                    Although the technology that was used to develop this project is supported by most modern browsers, there are a few exceptions - Google Chrome and Mozilla Firefox on iOS devices. These browsers do not allow camera access, required for marker detection.
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                     kingdoms of life by colouring the first pages of the book. Next, they had an opportunity to see onion and yeast cells through a microscope in real life. To engage with students even more, children played a Kahoot game to recap information.
                     To solve this problem, our solution was to create an additional option for users to analyze these 3D models without Augmented Reality implementation.
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                 </p>
 
                 </p>
                 <p class="content-paragraph">
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                 <div class="splide kaunas">
                     Another feature that seemed important in the light of the recent pandemic was the ability to examine all the stops <b>without leaving the room</b>. In the main menu, you can find a link that lets you download all markers that can be
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                    <div class="splide__track">
                     used in AR scenes (preferably printed out, but not necessary).
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                        <ul class="splide__list">
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                            <li class="splide__slide"><img src="https://static.igem.org/mediawiki/2020/9/9c/T--Vilnius-Lithuania--hp-kaunas.jpg"></li>
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                            <li class="splide__slide"><img src="https://static.igem.org/mediawiki/2020/e/e9/T--Vilnius-Lithuania--hp-kaunas1.jpg"></li>
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                            <li class="splide__slide"><img src="https://static.igem.org/mediawiki/2020/3/3f/T--Vilnius-Lithuania--hp-kaunas2.jpg"></li>
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                        </ul>
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                     </div>
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                </div>
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                <p class="photo-desc"><b>Figure 4. </b> Preschoolers in Runowo, Poland. 3rd graders from Ivan Cankar Elementary School in Zagreb, Croatia. 4th graders from Lithuania. 5th graders from Tartu Mart Reinik School, Estonia</p>
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                <p class="content-paragraph">Furthermore, we put an emphasis on bacterial cell functions, which led to the final task of the book - find a solution to the synthetic biology related problem, to be exact, we wanted to see how children would solve our project’s problem.
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                     They had to draw a genetically modified organism, which would treat infected fish. To our surprise, students were able to grasp this problem and some of them even drew organisms, which would activate the immunity of the fish.
 
                 </p>
 
                 </p>
                 <h4>REALISATION & COLLABORATIONS</h4>
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                 <div class="splide gmo">
                <p class="content-paragraph">
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                     <div class="splide__track">
                     To spread our project as wide as possible, we decided to collaborate with <b>various cities</b> in our home country Lithuania, including densely and sparsely populated areas. It was important for us to collaborate not only with the
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                        <ul class="splide__list">
                    capital city Vilnius where we are from but also with smaller cities, whose habitants <b>do not have as many choices</b> for cultural and educational resources in their hometowns.
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                            <li class="splide__slide"><img src="https://static.igem.org/mediawiki/2020/f/f1/T--Vilnius-Lithuania--hp-gmo2.jpg"></li>
                </p>
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                            <li class="splide__slide"><img src="https://static.igem.org/mediawiki/2020/c/c7/T--Vilnius-Lithuania--hp-gmo1.jpg"></li>
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2.1-7.5 2.3-11.1 1.8-7.1-.9-7-1.2-9.3 5.8-1.1 3.5-2.8 6.7-5 9.6-3 3.9-7.2 5-12.1 3.1-2.6-1.1-5.4-1.7-8.2-1.9-8.4-.3-13.7 7.2-11 15.1.9 2.5 2.1 5.1 2 7.6-.3 2.3-1.6 4.4-3.5 5.8-2.2 1.2-5.3 2-7.5-1.3-.7-1-3-1.3-4.5-1.1-8.7 1.1-14.3 7.3-20.5 12.5-6.4 5.4-13.8 4-17.9-3.3-2.6-4.6-6.1-6.1-10.9-3.6-5.8 3-11.3 4.8-17.5 1.1-.9-.4-1.9-.4-2.9-.1l-23.1 6.4c-5.2 1.5-16.7-5.9-17.4-11.3-.1-.8 0-1.7.4-2.4 5.3-9.5 2-19.1-3-26.4-4-5.8-8.4-13.2-16.9-15.3-2.9-.7-5.6-2.9-8.1-4.8-3-2.2-5.6-4.8-9.8-3.1-.5.2-2.8-1.8-2.8-2.8 0-5.9-5.5-7.2-8.5-10.4-1.8-1.9-5.5-2.6-8.3-2.5-3.1.2-6.1 2.1-10.5 3.7-1.7-3.7-5.2-8.6-6.2-14-1.1-5.9 0-12.2.4-18.4.3-4.9.9-9.8 1.6-14.7.8-5.7 4.2-9.9 8.1-13.9 8-8 7.2-18.7-1.6-25.5-1-.8-1.3-2.3-2.3-3.1-1.9-1.6-3.9-4-6.1-4.2-4.1-.5-5.9-2.6-6.8-6.1-.8-3.2-1.4-6.5-2.4-9.7-1.2-3.7-3.9-5.8-7.7-4.2-6.6 2.7-13.1 1.5-19.7.6-6.8-.9-12.8.3-18.2 4.7-3.2 2.6-6.9 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<path d="M61.1 113.5l-7.6-9.3c-1.7-2-3.2-4.2-4.6-6.4-4-6.5-2-14.9 4.4-18.9 1.2-.8 2.6-1.3 4-1.7 5.9-1.4 11 .2 14.7 4.8 3.7 4.7 4.3 10 1.3 15.2-2 3.2-4.2 6.4-6.7 9.3-1.6 2.4-3.5 4.6-5.5 7h0z" class="N"/> <text transform="translate(58.574 125.34)" class="O P Q">Klaipėda</text> <circle cx="61.1" cy="90.6" r="11" class="R"/> <g class="popup"> <path d="M115.1 101.6H7.2A7.17 7.17 0 0 1 0 94.4V36.6a7.17 7.17 0 0 1 7.2-7.2H115a7.17 7.17 0 0 1 7.2 7.2v57.8c.1 4-3.2 7.2-7.1 7.2z" class="N"/> <text transform="translate(20.422 48.432)" class="S T">Population:</text> <text transform="translate(25.393 80.213)" class="O U">149 157</text> </g></g><g class="city" id="trg"><path d="M165.3 196l-7.6-9.3c-1.7-2.1-3.2-4.2-4.6-6.4-4-6.5-2-14.9 4.4-18.9 1.2-.8 2.6-1.3 4-1.7 5.9-1.4 11 .2 14.7 4.8s4.3 10 1.3 15.2c-2 3.2-4.2 6.4-6.7 9.3-1.6 2.4-3.6 4.6-5.5 7h0z" class="N"/><text transform="translate(137.494 208.86)" class="O P Q">Tauragė</text><circle cx="165.2" cy="173.1" r="11" class="R"/><g class="popup"><path d="M219.2 184.1H111.4a7.17 7.17 0 0 1-7.2-7.2v-57.8a7.17 7.17 0 0 1 7.2-7.2h107.8a7.17 7.17 0 0 1 7.2 7.2v57.8a7.17 7.17 0 0 1-7.2 7.2z" class="N"/><text transform="translate(124.582 130.962)" class="S T">Population:</text><text transform="translate(136.696 162.743)" class="O U">21 516</text></g></g><g class="city" id="alt"><path d="M333.1 341.7l-7.5-9.3c-1.7-2-3.2-4.2-4.6-6.4-4-6.5-2-14.9 4.4-18.9 1.2-.8 2.6-1.3 4-1.7 5.9-1.4 11 .2 14.7 4.8s4.3 10 1.3 15.2c-2 3.2-4.2 6.4-6.7 9.3-1.7 2.4-3.6 4.6-5.6 7h0z" class="N"/><text transform="translate(313.454 353.92)" class="O P Q">Alytus</text><circle cx="333.2" cy="318.8" r="11" class="R"/><g class="popup"><path d="M387.1 329.8H279.2a7.17 7.17 0 0 1-7.2-7.2v-57.8a7.17 7.17 0 0 1 7.2-7.2H387a7.17 7.17 0 0 1 7.2 7.2v57.8c.1 4-3.1 7.2-7.1 7.2z" class="N"/><text transform="translate(292.446 276.642)" class="S T">Population:</text><text transform="translate(297.948 308.423)" class="O U">49 888</text></g></g><g class="city" id="vln"><path d="M447 290.3l-7.5-9.3c-1.7-2.1-3.2-4.2-4.6-6.4-4-6.5-2-14.9 4.4-18.9 1.2-.8 2.6-1.3 4-1.7 5.9-1.4 11 .2 14.7 4.8 3.7 4.7 4.3 10 1.3 15.2-2 3.2-4.3 6.4-6.7 9.3l-5.6 7z" class="N"/><text transform="translate(425.804 304.84)" class="O P Q">Vilnius</text><circle cx="447" cy="267.4" r="11" class="R"/><g class="popup"><path d="M500.9 278.1H393.1a7.17 7.17 0 0 1-7.2-7.2v-57.8a7.17 7.17 0 0 1 7.2-7.2h107.8a7.17 7.17 0 0 1 7.2 7.2v57.8c0 3.9-3.2 7.2-7.2 7.2z" class="N"/><text transform="translate(406.284 224.902)" class="S T">Population:</text><text transform="translate(409.411 256.683)" class="O U">587 581</text></g></g><defs > <path id="B" d="M55.7 146c-.4 6.4-3.5 12.7-3.4 19s-2.9 11-4.4 16.4c-1.1 4-4.1 7.5-6.4 11.1-.2.3-1.2.2-3.5.5 14-21.2 17.6-43.8 15.4-67.6l1.5.1c.3 6.7 1.3 13.6.8 20.5h0z"/></defs></svg>
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                    Each of these cities had the possibility to decide where they would like to position these 13 stops. Mainly they were placed in the central area of each city so that they would attract as many people as possible. The most common mode of implementation
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                    of this project was to print out hundreds of large stickers and stick them on throughout the city, however, one city also put up stainless steel plates on benches. Spots like public transport, schools, cafés and etc. were chosen to
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                    place the stickers since it <b>maximizes the spread of the project</b>.
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                <h5>Reflection</h5>
                </p>
+
                <p class="content-paragraph">After the “The Young Scientists” activity a self-reflection survey was conducted to see how useful our educational colouring book was during the lessons (Fig. 5-7).</p>
                <p class="content-paragraph">
+
                    ‘The 6th SynBio sense’ is included in our other Human Practices project - children's colouring book about life sciences <a href="#colouring-book">‘The Hidden Code of Life’</a>. The goal for combining these two learning activities was
+
                    to create a mutual learning environment for primary school children and allow them to interact with life sciences directly. Even though some of the information might be too advanced for this audience, we believe that seeing and analyzing
+
                    these 3D models can be a great start for them to learn about science.
+
                </p>
+
                <p class="content-paragraph">
+
                    We were also happy to <b>collaborate with other iGEM teams</b> to involve more people in this project. We participated in the <a href="https://2020.igem.org/Team:Vilnius-Lithuania/Collaborations">International Postcard Project</a>                    curated by the iGEM Team Düsseldorf. Our team created a postcard that describes our lab project, invites other teams to follow our journey until Giant Jamboree and also includes a sneak peek to ‘The 6th SynBio sense’ project.
+
                </p>
+
                <h4>CREATE YOUR OWN AR SCENE</h4>
+
                <p class="content-paragraph">
+
                    While meeting up with the administrations of cities where we wanted to implement our project, we received several requests to add a few more AR scenes that would capture the link between biology and the city itself (might be famous scientists, local plants,
+
                    etc.). From there, we thought: “Why don’t we create a tool that would allow anyone to create their own AR scene with <b>no coding or 3D modelling skills?</b>”. And that is what we did.
+
                </p>
+
                <p class="content-paragraph">
+
                    The main inspiration for this additional project was to allow teachers of any subject to create their own Augmented Reality scenes with descriptions so that their students could still experience <b>engaging lessons</b> even in the
+
                    midst of a pandemic. Creating the scene then generates a simple 6-digit code, which later can be sent to anyone and used on the same website with a default AR marker provided by us.
+
                </p>
+
                <p class="content-paragraph">
+
                    The creation of the scene includes several simple steps (you can find full instructions in our website):
+
                </p>
+
                <ol>
+
                    <li>Downloading the model from 3D resource websites or creating your own with 3D modelling software;</li>
+
                    <li>Converting or exporting (if you design it yourself) the model to .glb format;</li>
+
                    <li>Uploading it on our website;</li>
+
                    <li>Writing the title and description for your AR scene;</li>
+
                    <li>Setting up the 3D model so that it would be scaled, positioned and rotated correctly according to the marker.</li>
+
                </ol>
+
                <p class="content-paragraph">
+
                    When finished, the user <b>receives a code</b> that he can later send to his friends, pupils - or anyone else. The user also receives additional code that he can later use to update the information about the scene or setup details
+
                    about the 3D model.
+
                </p>
+
                <p class="content-paragraph">
+
                    This platform is <b>quick and easy to use</b> because it does not require login information or IT and 3D modelling skills. We hope that <b>future iGEM teams could use it</b> to improve their Human Practices and especially Education
+
                    projects since it is a fast and exciting new way to pass their knowledge to other people.
+
                </p>
+
                <a href="https://augmented-reality-igem.web.app" target="_blank"><button>create your own augmented reality scene</button></a>
+
                <h4>TECHNICAL SIDE</h4>
+
                <p class="content-paragraph">
+
                    Vilnius-Lithuania iGEM team strongly believes that the best way to spread the word about synthetic biology and life sciences in general is to <b>share the knowledge</b> about the technical side of projects like this one. ‘The 6th SynBio
+
                    sense’ is made up of three main parts:
+
                </p>
+
                <ul>
+
                     <li>
+
                        <p>3D models were created with free software <b>Blender</b> by our team members Emilija and Kamilė as well as some were downloaded for free from Sketchfab and slightly modified to match our design;</p>
+
                    </li>
+
                    <li>
+
                        <p>AR scenes were created with <b>Three.js</b> and ThreeX ARToolKit, JavaScript libraries that enable 3D model usage in websites;</p>
+
                    </li>
+
                    <li>
+
                        <p><b>Markers for AR scenes</b> recognition were created by our team member Liepa, following the rules and recommendations for their design<a href="cit6" class="citation">6</a>.</p>
+
                    </li>
+
                </ul>
+
                <a href="https://github.com/kvainiute/igem-vilnius-2020-ar" target="_blank"><button>GitHub</button></a>
+
  
 +
                <div class="photos-wrapper full-width">
 +
                    <div class="photos photo-grid one-part no-shadow"><img src="https://static.igem.org/mediawiki/2020/2/28/T--Vilnius-Lithuania--hp-survey.svg"></div>
 +
                </div>
 +
                <p class="photo-desc"><b>Figure 5. </b> A percentage of participants who enjoyed a particular part of the lessons (89 responses)</p>
 +
 +
                <div class="photos-wrapper full-width">
 +
                    <div class="photos photo-grid one-part no-shadow pie"><img src="https://static.igem.org/mediawiki/2020/2/26/T--Vilnius-Lithuania--hp-survey1.svg"></div>
 +
                </div>
 +
                <p class="photo-desc"><b>Figure 6. </b> A chart illustrates a percentage of participants who can explain photosynthesis to their friends (89 responses)</p>
 +
 +
                <div class="photos-wrapper full-width">
 +
                    <div class="photos photo-grid one-part no-shadow pie"><img src="https://static.igem.org/mediawiki/2020/6/64/T--Vilnius-Lithuania--hp-survey2.svg"></div>
 +
                </div>
 +
                <p class="photo-desc"><b>Figure 7. </b> A chart depicts a percentage of children who enjoyed “The Young Scientists” lessons (89 responses)</p>
 +
 +
                <div class="quote">
 +
                    <p class="content-paragraph">I am satisfied that our teachers and pupils had a wonderful opportunity to engage with students from Vilnius-Lithuania iGEM team. Maybe in the future some of the pupils will want to become scientists. It was amazing to see students'
 +
                        enthusiasm to learn more about the life sciences. I hope we’ll have more projects like this in the future.</p>
 +
                    <p class="quote-person beforeWave">Kauno Jono Pauliaus II gimnazija</p>
 +
                    <p class="quote-person">Head Teacher</p>
 +
                </div>
 +
                <div class="quote">
 +
                    <p class="content-paragraph">Despite my preschoolers' age they were eager to learn more about plants, they were able to differentiate good and bad bacteria and especially enjoyed colouring the book and doing laboratory experiments. Nonetheless, it was hard to
 +
                        do each task because of their age.</p>
 +
                    <p class="quote-person beforeWave">Grazyna Skowronek
 +
                    </p>
 +
                </div>
 +
                <p class="content-paragraph">All in all, receiving positive feedback from the teachers and seeing children full of curiosity was extremely heartwarming and rewarding. Teachers were delighted to have an additional educational resource in another format, as it managed
 +
                    to maintain children’s attention, convey visually rather difficult scientific concepts and complemented laboratory experiments with microscopes. <br><br>Nevertheless, some tasks were too complicated for children to complete. For future
 +
                    improvement, the tasks should be probably more tailored to the specific age group and maybe focus more on the microorganism and synthetic biology topics as children paid more attention to various kingdoms of life.
 +
                </p>
 
                 <div class="h3 beforeWave">"BioBlox" Gaming Tournament</div>
 
                 <div class="h3 beforeWave">"BioBlox" Gaming Tournament</div>
 
                 <p class="content-paragraph">Due to the pandemic, the transition period between the normal lifestyle to quarantine brought numerous challenges to every industry, especially education. Pupils and teachers had to quickly adapt to online learning, with little prior preparations.
 
                 <p class="content-paragraph">Due to the pandemic, the transition period between the normal lifestyle to quarantine brought numerous challenges to every industry, especially education. Pupils and teachers had to quickly adapt to online learning, with little prior preparations.
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                 <h4>Gamifying the studying process</h4>
 
                 <h4>Gamifying the studying process</h4>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     The immersiveness of video games helps to increase factual learning and introspection in children<a href="cit7" class="citation">7</a>. In a survey of 1,254 middle school children in the US more than half agreed that they liked to
+
                     The immersiveness of video games helps to increase factual learning and introspection in children<a href="cit3" class="citation">3</a>. In a survey of 1,254 middle school children in the US more than half agreed that they liked to
                     learn new things from video games; almost one child in five was strongly motivated to play in order to learn<a href="#cit8" class="citation">8</a>. This research shows that our game development for educational purposes approach could
+
                     learn new things from video games; almost one child in five was strongly motivated to play in order to learn<a href="#cit4" class="citation">4</a>. This research shows that our game development for educational purposes approach could
 
                     make the learning process more effective and appealing even after the pandemic.
 
                     make the learning process more effective and appealing even after the pandemic.
 
                 </p>
 
                 </p>
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                     circuit sequence has to be decoded to get through to the next level.
 
                     circuit sequence has to be decoded to get through to the next level.
 
                 </p>
 
                 </p>
 +
                <video controls>
 +
                    <source src="https://static.igem.org/mediawiki/2020/e/e2/T--Vilnius-Lithuania--hp-bioblox.mp4" type="video/mp4">
 +
                    Your browser does not support the video tag.
 +
                  </video>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
 
                     Many references to the history of genetics can be found scattered throughout the whole game. Players can literally swim around a bacterial cell to find hidden nucleotides and exit through an Ion channel or shoot giant plasmids with restriction enzymes!
 
                     Many references to the history of genetics can be found scattered throughout the whole game. Players can literally swim around a bacterial cell to find hidden nucleotides and exit through an Ion channel or shoot giant plasmids with restriction enzymes!
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                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
 
                     The game was made <b>on the Roblox platform</b> thus, it is accessible to anyone interested and can be easily implemented into educational activities independent of location. Roblox attracts an average of <b>150 million players every month</b>,
 
                     The game was made <b>on the Roblox platform</b> thus, it is accessible to anyone interested and can be easily implemented into educational activities independent of location. Roblox attracts an average of <b>150 million players every month</b>,
                     mainly between the ages of 9 to 15<a href="cit9" class="citation">9</a>. User-created games predominate the platform developed using LUA programming language. Hence, Roblox is highly educational not only because of learning-oriented
+
                     mainly between the ages of 9 to 15<a href="cit5" class="citation">5</a>. User-created games predominate the platform developed using LUA programming language. Hence, Roblox is highly educational not only because of learning-oriented
 
                     games, but also it motivates younger generations to learn programming, game development and even gain early business knowledge.
 
                     games, but also it motivates younger generations to learn programming, game development and even gain early business knowledge.
 
                 </p>
 
                 </p>
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                     </div>
 
                     </div>
 
                 </div>
 
                 </div>
 +
                <div class="h3 beforeWave">Inviting an Influencer</div>
 +
                <p class="content-paragraph">
 +
                    Every single one of us are using <b>social media</b> on a daily basis. We use it to keep in touch with our friends, to find out about various events happening around the world and to see what our beloved celebrity is doing today. As
 +
                    of 2019, the average daily social media usage worldwide is about <b>2 hours and 24 minutes</b>. However it is not a limit, the country with the most time spent on social media is the Philippines with 3 hours and 53 minute on social
 +
                    media each day<a href="cit6" class="citation">6</a>.
 +
                </p>
 +
                <p class="content-paragraph">
 +
                    Social media influencers have strong social and cultural impact over a <b>broad audience</b>. They create popular YouTube videos, post breathtaking pictures and without doubt all of them spread a message. This led us to ask a question:
 +
                    Why couldn't this message be about science? Science would benefit a lot if celebrities, who have the power to influence what people eat and how they dress, would talk more about scientists and their research. Also, by raising awareness
 +
                    for scientific causes social media influencers could potentially broaden their audience even more. Scientists should engage with social media influencers. By providing facts and findings they could spread <b>scientific messages to a wide audience</b>
 +
                    <a href="cit7" class="citation">7</a>.
 +
                </p>
 +
                <p class="content-paragraph">
 +
                    Another issue that caught our attention was <b>women in science</b>. According to UIS data, less than 30% of the world’s researchers are women. A survey made in 2017 showed that young girls become interested in STEM subjects around
 +
                    the age of 11, however they
 +
                    <b>lose interest</b> around the age of 15. It is thought to be because of social expectations, gender stereotypes, roles and lack of role models that encourage girls to stay interested in STEM field<a href="cit8" class="citation">8</a>.
 +
                    This is why it is very important to have a lot of <b>science representation online</b>. By having more science content from influencers, it would reach more girls and show that science must be cool and interesting, if their liked celebrity
 +
                    talks about it.
 +
                </p>
 +
                <p class="content-paragraph">
 +
                    In order to reach a larger audience, so that more people could hear about science and iGEM competition, we decided to invite a social media influencer and YouTuber <b>Linas Marcišauskas</b>(<a href="https://msha.ke/linasdirbadarbus/">@linasdirbadarbus</a>).
 +
                    He is known in Lithuania for regularly <b>trying on different professions</b>, documenting his experiences, and posting about it on social media platforms. Linas has over 13 000 followers on Instagram, his YouTube videos have more
 +
                    than <b>147 000 views</b> and his most popular video has 60 000 views! </p>
 +
                <p class="content-paragraph">We were wondering how many people from his audience would get interested in synthetic biology and we decided to reach out to him. When we contacted Linas and introduced him to iGEM, he was very interested and happily accepted our invitation
 +
                    to <b>spend a week in a lab</b> with us. Both our team and him benefited from this visit. We reached more people, promoted iGEM and our team, while he got interesting footage and an experience that can be turned into another popular
 +
                    video on YouTube. </p>
 +
                <p class="content-paragraph">
 +
                    For the entire week he was doing what we were doing everyday. We started the whole experience with a quick lecture about safety and rules in a lab, then followed by main principles of genetic engineering and finally methods that we use in our lab. Then
 +
                    we started working. We let him do everything, but we were <b>guiding him</b> and telling him what to do in every step of his way. Day one he learned how to purify a plasmid, do restriction, how to run an agarose
 +
                    gel, ligate fragments and other basics of transformation. Next day followed cPCR, more agarose gels and transformations. For the further days he continued with the experiments, we also showed him how to purify proteins, how to set
 +
                    up and do a membrane test.
 +
                </p>
 +
                <video id="linas" controls>
 +
                    <source src="https://static.igem.org/mediawiki/2020/e/e9/T--Vilnius-Lithuania--hp-linas.mp4" type="video/mp4">
 +
                    Your browser does not support the video tag.
 +
                  </video>
 +
 +
                <p class="content-paragraph">
 +
                    Linas was documenting the whole experience on <b>Instagram stories</b> and longer clips were shot for a <b>YouTube video</b> on Vilnius-Lithuania iGEM 2020 team, our project and Linas’ experience in a lab. One of the easiest ways to
 +
                    measure influence on social media can be easily predicted by URL clicks<a href="cit9" class="citation">9</a>. According to that, every Instagram story was watched by <b>2000 - 3000 people</b>. We noticed that Linas audience consists
 +
                    of 75% of young adult women, which according to previously discussed research is a group that is least engaged in STEM. Maybe one of his followers enjoyed his experience in a lab and got interested in science!
 +
                </p>
 +
                <a href="https://www.youtube.com/watch?v=nLGdahKnlUo" target="_blank"><button>watch linas' vlog</button></a>
 +
 +
 +
                <p class="content-paragraph">
 +
                    With his help we reached more people who are interested in different areas of work. On Linas’ posts from the lab we saw comments that <b>people enjoy science content</b> and they had questions. All of them were addressed on his Instagram
 +
                    stories and we gladly gave answers. We were really happy that people engaged and participated in Linas experience through social media. This one week had an impact on our social media platforms. After his visit we had a <b>25% gain in followers on Instagram!</b>                    Our team is thankful for Linas and we are very happy that information about science, what researchers do in labs everyday and what is a process of making a new product or making a new finding, reached more people. Hopefully we influenced
 +
                    some young people to consider a career in life sciences or at least check out what scientists are doing. </p>
 
                 <div class="h3 beforeWave">Lessons</div>
 
                 <div class="h3 beforeWave">Lessons</div>
 
                 <h4>Lesson about viruses in National Television</h4>
 
                 <h4>Lesson about viruses in National Television</h4>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     In response to the global COVID-19 situation, Lithuanian national television “LRT” organised live educational lessons for middle and high school students. We had an opportunity to educate thousands of students about viruses and the importance of preventative
+
                     In response to the global COVID-19 situation, <b>Lithuanian national television “LRT”</b> organised live educational lessons for middle and high school students. We had an opportunity to educate <b>thousands of students</b> about viruses
                    measures in the face of the pandemic.
+
                    and the importance of preventative measures in the face of the pandemic.
 
                 </p>
 
                 </p>
 +
                <a href="https://www.lrt.lt/mediateka/irasas/2000102974/idomiosios-pamokos-tiesiogiai-prestizinio-sintetines-biologijos-konkurso-dalyves-apie-virusus?jwsource=cl" target="_blank"><button>watch the lesson here</button></a>
 +
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     The presentation began with an explanation of the structural components of viruses. Later on, the mechanism of infection was described and how soap can help mitigate the risk. It was shown why it is so hard to create effective antiviral drugs and make
+
                     The presentation began with an explanation of the structural components of <b>viruses</b>. Later on, the mechanism of infection was described and how soap can help mitigate the risk. It was shown why it is so hard to create effective
                    them accessible quickly. The session was filled with vivid imagery and comprehensive comparisons tailored to a younger audience, for example, that a cell is like a car that gets driven out of control by a virus driver. Later a few
+
                    antiviral drugs and make them accessible quickly. The session was filled with vivid imagery and comprehensive comparisons tailored to a younger audience, for example, that a cell is like a car that gets driven out of control by a virus
                     questions from callers were answered. It was essential to explain to the young why they cannot go outside without masks and why they are suddenly not allowed to go to school.
+
                    driver. Later a few
 +
                     <b>questions from callers</b> were answered. It was essential to explain to the young why they cannot go outside without masks and why they are suddenly not allowed to go to school.
 
                 </p>
 
                 </p>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     In addition to the main lesson, a few more short pre-filmed episodes were shown on the TV in the segment called “Did you know that..”. Atomic gardens, a dye extracted from bacteria and music's impact on memory were presented. Animated infographics made
+
                     In addition to the main lesson, a few more short pre-filmed episodes were shown on the TV in the segment called <b>“Did you know that..”</b>. Atomic gardens, a dye extracted from bacteria and music's impact on memory were presented.
                    the content more engaging and fun.
+
                    Animated infographics made the content more engaging and fun.
 
                 </p>
 
                 </p>
 +
                <h4>Youtube Lectures</h4>
 +
                <p class="content-paragraph">
 +
                    This year our team aimed to create a series of <b>online lectures</b> that would be available to a wide audience of listeners. We based the content of our lectures on the high school exam programme so that high school seniors could
 +
                    prepare better for their biology exam. Our series were comprised of <b>five lectures</b> in our native language - lithuanian. In the first lecture we presented the concepts of genetic material and its importance, highlighted the differences
 +
                    between DNA and RNA as well as talked about how <b>plasmid construction</b> is done. Next, we introduced pupils to <b>genome editing</b> using CRISPR and talked about how genome editing was being done before CRISPR technology emerged.
 +
                    In another lecture we discussed different types of <b>human genetic diseases</b> and how they can be treated with CRISPR. We even touched <b>genetically modified organisms</b>' topic and explained how they are made and that they are
 +
                    not as scary as it may seem. Finally, we explained the concepts of <b>synthetic biology</b> and iGEM competition to the listeners. </p>
 +
                <a href="https://www.youtube.com/playlist?list=PLfm7fK_hxIOAE40fw3AvC0Q5AlQmGC4ug" target="_blank"><button>watch the lectures here</button></a>
 +
                <p class="content-paragraph">
 +
                    An opportunity occured when the <b>“Students for pupils, pupils for students” (SMMS)</b> initiative decided to hold online seminars during quarantine. SMMS is Vilnius University Student’s Representation (VU SA) program supported by
 +
                    the First Lady of the Republic of Lithuania Diana Nausėdienė that started in 2009 and has grown into an initiative by VU SA, Lithuanian Council of Youth Organizations (LiJOT), Lithuanian Student’s Union (LSU) and the Lithuanian School
 +
                    Student’s union (LSS). This initiative was created to help students in grades 1 to 12 to better absorb the knowledge that is provided through <b>distance learning</b>. Initiative volunteers (mentors) help students by explaining the
 +
                    theoretical material needed for further studying, counsel pupils about distance learning and offer career guidance. </p>
 +
                <p class="content-paragraph">
 +
                    This year our team volunteered to help school students to understand the concepts of biology. We presented in an <b>online seminar</b> called <b>“(Not) Secret Code of Life”</b> during which we elaborated on the topics of our online
 +
                    lectures and held a Q&A session. This activity taught us some intricacies of teaching, how to pick which information is the most relevant to the topic and also how to give a presentation in a playful and clear way. </p>
 +
                <div class="splide bioblox">
 +
                    <div class="splide__track">
 +
                        <ul class="splide__list">
 +
                            <li class="splide__slide"><img src="https://static.igem.org/mediawiki/2020/5/53/T--Vilnius-Lithuania--hp-smms2.jpg"></li>
 +
                            <li class="splide__slide"><img src="https://static.igem.org/mediawiki/2020/4/46/T--Vilnius-Lithuania--hp-smms1.jpg"></li>
 +
                        </ul>
 +
                    </div>
 +
                </div>
 
                 <div class="h3 beforeWave" id="workshop">Workshops</div>
 
                 <div class="h3 beforeWave" id="workshop">Workshops</div>
 
                 <h4>Workshops in life sciences conference COINS</h4>
 
                 <h4>Workshops in life sciences conference COINS</h4>
Line 382: Line 454:
 
                 <p class="content-paragraph">Also, the <b>company fair</b> became an essential activity for us. The newly formed team had a great opportunity to reach out to our regular sponsors along with networking with new contacts and discussing our team ideas with a lot of scientists
 
                 <p class="content-paragraph">Also, the <b>company fair</b> became an essential activity for us. The newly formed team had a great opportunity to reach out to our regular sponsors along with networking with new contacts and discussing our team ideas with a lot of scientists
 
                     and other professionals in the field of life sciences. </p>
 
                     and other professionals in the field of life sciences. </p>
                 <div class="splide steam">
+
                 <div class="splide coins">
 
                     <div class="splide__track">
 
                     <div class="splide__track">
 
                         <ul class="splide__list">
 
                         <ul class="splide__list">
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                 <h4>Participating in children’s STEAM summer camp</h4>
 
                 <h4>Participating in children’s STEAM summer camp</h4>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     STEAM is an educational way for students to show how science and art together can create a meaningful mutual learning space. STEAM education is assessed worldwide and the benefits are noticeable1. Our team contribution to the STEAM education program would
+
                     <b>STEAM</b> is an educational way for students to show how science and art together can create a meaningful <b>mutual learning space</b>. STEAM education is assessed worldwide and the benefits are noticeable<a href="cit10" class="citation">10</a>.
                    help to diversify the content of studies and show a real example of how the STEAM idea is adaptable in real-life problems.
+
                    Our team contribution to the STEAM education program would help to diversify the content of studies and show a real example of how the STEAM idea is adaptable in real-life problems.
 
                 </p>
 
                 </p>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
 
                     Summer STEAM camp for teachers and talented kids “Science and creativity” took place in Tauragė, Lithuania. This camp gives a possibility to improve skills and STEAM integration into school education. Moreover, it is intended to disclose that science
 
                     Summer STEAM camp for teachers and talented kids “Science and creativity” took place in Tauragė, Lithuania. This camp gives a possibility to improve skills and STEAM integration into school education. Moreover, it is intended to disclose that science
                     is related to creativity, interdisciplinarity, and innovation.
+
                     is related to <b>creativity</b>, <b>interdisciplinarity</b>, and <b>innovation</b>.
 
                 </p>
 
                 </p>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     Vilnius-Lithuania iGEM 2020 team had a great chance to show that synthetic biology is all about what this camp seeks. Firstly, during this activity, we taught a lecture about synthetic biology and biotechnology. During the presentation, we wanted to show
+
                     Vilnius-Lithuania iGEM 2020 team had a great chance to show that synthetic biology is all about what this camp seeks. Firstly, during this activity, we taught a <b>lecture</b> about synthetic biology and biotechnology. During the presentation,
                    not only the main principles of life sciences but also, to talk more about multidisciplinarity in science.</p>
+
                    we wanted to show not only the main principles of life sciences but also, to talk more about <b>multidisciplinarity</b> in science.</p>
                 <p class="content-paragraph">With the purpose to achieve this aim we were talking a lot about iGEM competition and how these projects could solve global problems. We explained that scientists should know how to combine math, biochemistry, technology skills in practical
+
                 <p class="content-paragraph">With the purpose to achieve this aim we were talking a lot about <b>iGEM competition</b> and how these projects could solve <b>global problems</b>. We explained that scientists should know how to combine math, biochemistry, technology
                    use. The kids learned the basics of life sciences and were introduced to synthetic biology. They were so interested in how it can improve our lives.
+
                    skills in practical use. The kids learned the basics of life sciences and were introduced to synthetic biology. They were so interested in how it can improve our lives.
 
                 </p>
 
                 </p>
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     After a short lesson, we gave them a creative task: the pupils and teachers needed to create the plasmids with genes of their choice. The goal of this task was to show how cloning strategies work and how different kinds of genes are used for different
+
                     After a short lesson, we gave them a <b>creative task</b>: the pupils and teachers needed to create the plasmids with genes of their choice. The goal of this task was to show how cloning strategies work and how different kinds of genes
                    purposes. Children were interested in how insulin or green fluorescent protein genes work. After an interactive discussion about exact genes function, we showed the principle of the genetic circuit construction in a very simple way
+
                    are used for different purposes. Children were interested in how insulin or green fluorescent protein genes work. After an <b>interactive discussion</b> about exact genes function, we showed the principle of the genetic circuit construction
                    without any laboratory equipment. </p>
+
                    in a very simple way without any laboratory equipment. </p>
 
                 <p class="content-paragraph">After a short break, kids asked us if we can tell more about previous Vilnius-Lithuania iGEM teams projects. After a long discussion on how one or another Vilnius-Lithuania iGEM team project could be implemented in a real-world, we gave
 
                 <p class="content-paragraph">After a short break, kids asked us if we can tell more about previous Vilnius-Lithuania iGEM teams projects. After a long discussion on how one or another Vilnius-Lithuania iGEM team project could be implemented in a real-world, we gave
                     kids to play the lab-style battleship. This game helped to get in touch with the lab work and explain it. It’s better to see it once than to hear it 1000 times.
+
                     kids to play the <b>lab-style battleship</b>. This game helped to get in touch with the lab work and explain it. It’s better to see it once than to hear it 1000 times.
 
                 </p>
 
                 </p>
  
 
                 <p class="content-paragraph">
 
                 <p class="content-paragraph">
                     During this camp, we not only had an opportunity to show kids the basics of life sciences but also we gained a lot of experience of talking responsibly about gene engineering, and GMOs. In this way, we were able to learn how to tell our ideas for a wider
+
                     During this camp, we not only had an opportunity to show kids the basics of life sciences but also we gained a lot of experience of talking <b>responsibly</b> about <b>gene engineering</b> and <b>GMOs</b>. In this way, we were able
                    society that looks at biotechnology with skepticism.
+
                    to learn how to tell our ideas for a wider society that looks at biotechnology with skepticism.
 
                 </p>
 
                 </p>
 
                 <div class="splide steam">
 
                 <div class="splide steam">
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                     </div>
 
                     </div>
 
                 </div>
 
                 </div>
                <div class="h3 beforeWave">Educational colouring book</div>
 
                <p class="content-paragraph">Cu esse case euripidis qui. Nonumes mediocrem vel ut. At cum meis velit, nec at dissentias cotidieque, ea modus nulla lobortis ius. Cum timeam probatus persecuti eu, sea latine debitis id, qui dolor mandamus molestiae ei. In audiam impetus
 
                    eam, ius an tamquam detraxit tincidunt. Epicurei interpretaris no eos. Ne habeo scaevola sapientem sed, unum inani ubique ius ex.</p>
 
 
                 <div class="references beforeWave">
 
                 <div class="references beforeWave">
 
                     <h3>References</h3>
 
                     <h3>References</h3>
 
                     <ol>
 
                     <ol>
                         <li id="cit1">Kaptan, K. & Timurlenk, O. Challenges for Science Education. <i>Procedia - Social and Behavioral Sciences</i> <b>51</b>, 763–771 (2012).
+
                        <!-- Colouring book -->
                        </li>
+
                         <li id="cit1">Trundle, K. Teaching Science During the Early Childhood Years. <i>National Geographic Learning</i> (2010).</li>
                         <li id="cit2">VanMeter-Adams, A., Frankenfeld, C. L., Bases, J., Espina, V. & Liotta, L. A. Students who demonstrate strong talent and interest in STEM are initially attracted to STEM through extracurricular experiences.<i>. CBE life sciences education</i><b>13</b>,
+
                         <li id="cit2">Mahzoon-Hagheghi, M., Yebra, R., Johnson, R. & Sohn, L. Fostering a Greater Understanding of Science in the Classroom through Children's Literature. <i>Texas Journal of Literacy Education</i> <b>6</b>, 10 (2018).</li>
                            687–697 (2014).
+
                        <!-- BioBlox -->
                        </li>
+
                         <li id="cit3">Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J. & Weigel, M. <i>Confronting the Challenges of Participatory Culture: Media Education For the 21st Century</i>. (The MacArthur Foundation, 2006).</li>
                         <li id="cit3">Kiryakova, G. The Immersive Power of Augmented Reality. in <i>Human-Computer Interaction [Working Title]</i> (2020). doi:10.5772/intechopen.92361.</li>
+
                         <li id="cit4">Olson, C. Children’s Motivations for Video Game Play in the Context of Normal Development. <i>Review of General Psychology - REV GEN PSYCHOL</i> <b>14</b>, (2010).</li>
                         <li id="cit4">Khan, T., Johnston, K. & Ophoff, J. The Impact of an Augmented Reality Application on Learning Motivation of Students. <i>Advances in Human-Computer Interaction</i> <b>2019</b>, 7208494 (2019).</li>
+
                         <li id="cit5">40 Interesting Roblox Statistics and Facts. <i>VGS - Video Game Stats</i> (2020). Available at: https://videogamesstats.com/roblox-statistics-facts/. (Accessed: 14th October 2020) </li>
                         <li id="cit5">Vera, F., Sánchez, J. A. & Cervantes, O. Enhancing User Experience in Points of Interest with Augmented Reality. <i>International Journal of Computer Theory and Engineering</i> <b>8</b>, 450–457 (2016).</li>
+
                        <!-- Linas -->
                         <li id="cit6">Khan, D. et al. Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit. <i>IEEE Access</i><b> PP</b>, 1 (2018).</li>
+
                        <li id="cit6">Clement, J. Daily social media usage worldwide | Statista. <i>Statista</i> (2020). at 'https://www.statista.com/statistics/433871/daily-social-media-usage-worldwide/'</li>
                         <li id="cit7">Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J. & Weigel, M. <i>Confronting the Challenges of Participatory Culture: Media Education For the 21st Century</i>. (The MacArthur Foundation, 2006).</li>
+
                         <li id="cit7">Galetti, M. & Costa-Pereira, R. Scientists need social media influencers. <i>Science</i> <b>357</b>, 880.2-881 (2017).</li>
                         <li id="cit8">Olson, C. Children’s Motivations for Video Game Play in the Context of Normal Development. <i>Review of General Psychology - REV GEN PSYCHOL</i> <b>14</b>, (2010).</li>
+
                         <li id="cit8">Romero, D., Galuba, W., Asur, S. & Huberman, B. Influence and Passivity in Social Media. <i>SSRN Electronic Journal</i> (2010). doi:10.2139/ssrn.1653135</li>
                         <li id="cit9">40 Interesting Roblox Statistics and Facts. <i>VGS - Video Game Stats</i> (2020). Available at: https://videogamesstats.com/roblox-statistics-facts/. (Accessed: 14th October 2020) </li>
+
                         <li id="cit9">Rowland, P. & Noteboom, C. Influencing the future: adolescent girls’ perceptions of cybersecurity careers. <i>Issues in Information Systems</i> <b>20</b>, (2019).</li>
 +
 
 +
                        <!-- STEAM -->
 +
                         <li id="cit10">Kelley, T. R. & Knowles, J. G. A conceptual framework for integrated STEM education. <i>IJ STEM Ed</i> <b>3</b>, 11 (2016).</li>
 
                     </ol>
 
                     </ol>
 
                 </div>
 
                 </div>
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<script type="text/javascript" src="https://2020.igem.org/wiki/index.php?title=Template:Vilnius-Lithuania/JS/Splide&action=raw&ctype=text/javascript"></script>
 
<script type="text/javascript" src="https://2020.igem.org/wiki/index.php?title=Template:Vilnius-Lithuania/JS/Splide&action=raw&ctype=text/javascript"></script>
 
<script>
 
<script>
        // new Splide( '.splide' ).mount();
+
      // new Splide( '.splide' ).mount();
 
         document.addEventListener('DOMContentLoaded', function() {
 
         document.addEventListener('DOMContentLoaded', function() {
             let splides = document.querySelectorAll('.splide');
+
             let splides = document.querySelectorAll('.coins, .bioblox, .steam, .kaunas');
 
             splides.forEach((splide) => {
 
             splides.forEach((splide) => {
 
                 new Splide(splide, {
 
                 new Splide(splide, {
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                     'heightRatio': 0.6,
 
                     'heightRatio': 0.6,
 
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                     width: '85%',
 +
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 +
        });
 +
        document.addEventListener('DOMContentLoaded', function() {
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            let splides = document.querySelectorAll('.gmo');
 +
            splides.forEach((splide) => {
 +
                new Splide(splide, {
 +
                    type: 'loop',
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                    width: '85%',
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                    'cover': true,
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Revision as of 17:09, 27 October 2020

Proposed Implementation

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi quis ante odio. Sed eleifend, eros at bibendum ullamcorper, nisl nisl mattis ligula, ut euismod lorem elit sit amet ipsum. Suspendisse scelerisque, odio vitae malesuada mattis, sem augue mattis velit, sit amet ornare lacus velit nec nibh. Curabitur sed lectus sapien. Suspendisse finibus urna volutpat mi consequat lacinia. In ut felis quis purus tempus gravida. Vestibulum eget gravida risus. Vivamus porta dui et nulla fringilla, nec fermentum felis placerat. Pellentesque dictum risus quis aliquam lacinia. Duis mauris arcu, rhoncus eu felis a, laoreet volutpat ipsum. Ut sed aliquam libero. Sed placerat sem nec hendrerit pellentesque.

Maecenas in orci non risus fringilla maximus. Morbi id erat commodo, feugiat ante a, ullamcorper urna. Interdum et malesuada fames ac ante ipsum primis in faucibus. Mauris ligula nunc, gravida in interdum non, pellentesque eget libero. Aliquam porta purus nec arcu sodales, eget sagittis purus lacinia. Aliquam dictum augue id lacinia lacinia. Ut et elementum nunc, nec tempus lacus. Fusce vel mauris ante. Suspendisse bibendum quam tortor, vitae congue urna facilisis at. Aliquam erat volutpat. Sed sit amet magna in nunc ullamcorper porta id et dui. Vestibulum in eros nisi. Proin cursus nisl eu justo laoreet interdum. Suspendisse eu tellus vel felis iaculis posuere.

In porttitor, est at porta luctus, dolor mi sollicitudin libero, id placerat urna ipsum vitae metus. Vivamus ornare rhoncus est, ut condimentum sem vulputate eget. Praesent et tortor non eros molestie interdum. Vivamus ut eros quis nulla gravida placerat viverra non libero. Sed feugiat sapien feugiat, gravida risus in, luctus dolor. Donec sed nibh arcu. Sed sollicitudin lorem eu magna eleifend molestie. Nulla eu urna quis nisl aliquam feugiat. Praesent semper nec sem ut ultricies. Ut sit amet pulvinar odio. In laoreet lectus nulla, a vulputate magna porta eget. Cras ac placerat libero. Donec sollicitudin bibendum ex, at pellentesque urna.

Cu esse case euripidis qui. Nonumes mediocrem vel ut. At cum meis velit, nec at dissentias cotidieque, ea modus nulla lobortis ius. Cum timeam probatus persecuti eu, sea latine debitis id, qui dolor mandamus molestiae ei. In audiam impetus eam, ius an tamquam detraxit tincidunt. Epicurei interpretaris no eos. Ne habeo scaevola sapientem sed, unum inani ubique ius ex.

Target audiences
audiences
  • Kindergarten

  • Primary School

  • Middle School

  • High School

  • Students

  • Teachers

  • Adults

The 6th SynBio Sense

As we wanted to engage with as many people as possible, we pinpointed kindergarten and primary school children as one of our target groups. It is important to introduce children to science in early childhood as it helps to develop their reasoning skills, positive attitude towards science and better understanding of the natural world7. Therefore, children are more likely to grasp abstract scientific concepts in their later education.

As we wanted to engage with as many people as possible, we pinpointed kindergarten and primary school children as one of our target groups. It is important to introduce children to science in early childhood as it helps to develop their reasoning skills, positive attitude towards science and better understanding of the natural world7. Therefore, children are more likely to grasp abstract scientific concepts in their later education.

Educational colouring book

As we wanted to engage with as many people as possible, we pinpointed kindergarten and primary school children as one of our target groups. It is important to introduce children to science in early childhood as it helps to develop their reasoning skills, positive attitude towards science and better understanding of the natural world1. Therefore, children are more likely to grasp abstract scientific concepts in their later education.

It is suggested that picture books maintain children’s interest and present science concepts more accurately, while fostering their cognitive skills2. Thus, we decided to create an educational colouring book for children “The (Un)hidden Code of Life” (Fig. 1).

Figure 1. Several pages from the colouring book

With this book our goal was to spark curiosity about the life sciences in kindergarten and primary school children, equip teachers with educational material and generate a two-way dialogue to improve science communication for the children.

Investigation

Firstly, we did some research to see what is already offered to the public in terms of educational books for children about life sciences. We explored the local bookstores, libraries as well as surfed the web but with our deepest sorrow we have found barely any educational books for children about life sciences specifically. There were only STEM books which covered hardly any topics about life sciences. Hence, it motivated us even more to create a colouring book for the little ones.

The Development of The Book

Why (un)hidden code?

Living nature, particularly, on the molecular scale is often entangled in mystery, since it is invisible to the naked eye. With an aim to uncover the secrets of life sciences, we created a colouring book around the discovery of living creatures’ features, which depend on the genetic code encrypted into their DNA – the blueprint of our life. Eventually, going through all pages of the book the code of life is unhidden.

Content Structure

It was a conundrum to our team how to introduce children to synthetic biology in a way that is concise and easy to understand. We came to an agreement that in the first place our book should provide a solid foundation for grasping life sciences concepts, which will allow better understanding of synbio ideas later.

Our content structure is based on the investigation of the cell - fundamental unit of life and the exploration of biodiversity which ultimately leads to the core ideas of the blueprint of life - DNA and the genetic code. In doing so, children are familiarized with the basics of the natural world and vocabulary.

In addition, we were concerned that if we start from the first pages to explain what synthetic biology is, for example, illustrate bacteria producing pigments for textile, children might think that these bacteria are naturally found in nature.

In order to avoid any misinformation, our book content is more oriented around the basics of the life sciences so children could later confidently explore synbio related topics. We decided that the best way to engage children in discovering and posing questions about synbio is through presenting the applications of synthetic biology.

Moreover, we highly focused on the language to explain difficult scientific concepts in simple words without losing key ideas. Additionally, every single illustration was made in great consideration of details and accuracy by our graphic designer. We complemented illustrations with tasks to better internalize material and at the end of the book answers can be found for self-check. Finally, we incorporated The 6th SynBio Sense QR codes and markers about DNA and BioBricks into the colouring book.

Accessibility & Inclusivity

Considering inclusivity and avoiding any sensitive topics, we created Gemy as an abstract and non-binary character so every child could comfortably identify as Gemy – an explorer of the life code and would not feel left out (Fig. 2). This character‘s role is to become a teacher and a companion for children and lead them through the wonders of the natural world.

Figure 2. Main character of the book Gemy is gender neutral

Our main focus was to produce an educational colouring book in Lithuanian language but we also translated it into English so it can be used internationally. Apart from that, we asked E-bookstore “Real Book” to help us distribute the book and partnered with the natural sciences educational institution for students “The Seventh Fort of Kaunas”, which were extremely interested in using them in the future and printed several hundred copies. We were gifted some paper versions of the book, thus, we managed to donate them to the local Queen Morta school.

Generating the Dialogue

However, publishing the book just online is not enough. Educational resources almost serve no value if they are not actively used. We wanted to implement this book into schools to provide teachers educational material and effectively engage with preschoolers and students through hands-on activity. Therefore, we joined the international eTwinning program, which promotes collaborations between educational institutions.

We managed to integrate “The (Un)hidden Code of Life” book into “The Young Scientists“ project, which took place in 6 countries: Lithuania, Poland, Estonia, Croatia, The Czech Republic and Canada (Fig. 3-4). During this project, teachers used our book and recorded experiments about onion and yeast cells as the framework for the biology lessons to teach preschoolers from Poland to 5th grade students from Estonia.

Figure 3. Map of the countries where “The (Un)hidden Code of Life” book was implemented through the eTwinning program

When the quarantine regulations were alleviated, we visited primary school and guided several lessons to 4th graders about the basic concepts of life sciences. At first, children were introduced to different types of cells and several kingdoms of life by colouring the first pages of the book. Next, they had an opportunity to see onion and yeast cells through a microscope in real life. To engage with students even more, children played a Kahoot game to recap information.

Figure 4. Preschoolers in Runowo, Poland. 3rd graders from Ivan Cankar Elementary School in Zagreb, Croatia. 4th graders from Lithuania. 5th graders from Tartu Mart Reinik School, Estonia

Furthermore, we put an emphasis on bacterial cell functions, which led to the final task of the book - find a solution to the synthetic biology related problem, to be exact, we wanted to see how children would solve our project’s problem. They had to draw a genetically modified organism, which would treat infected fish. To our surprise, students were able to grasp this problem and some of them even drew organisms, which would activate the immunity of the fish.

Reflection

After the “The Young Scientists” activity a self-reflection survey was conducted to see how useful our educational colouring book was during the lessons (Fig. 5-7).

Figure 5. A percentage of participants who enjoyed a particular part of the lessons (89 responses)

Figure 6. A chart illustrates a percentage of participants who can explain photosynthesis to their friends (89 responses)

Figure 7. A chart depicts a percentage of children who enjoyed “The Young Scientists” lessons (89 responses)

I am satisfied that our teachers and pupils had a wonderful opportunity to engage with students from Vilnius-Lithuania iGEM team. Maybe in the future some of the pupils will want to become scientists. It was amazing to see students' enthusiasm to learn more about the life sciences. I hope we’ll have more projects like this in the future.

Kauno Jono Pauliaus II gimnazija

Head Teacher

Despite my preschoolers' age they were eager to learn more about plants, they were able to differentiate good and bad bacteria and especially enjoyed colouring the book and doing laboratory experiments. Nonetheless, it was hard to do each task because of their age.

Grazyna Skowronek

All in all, receiving positive feedback from the teachers and seeing children full of curiosity was extremely heartwarming and rewarding. Teachers were delighted to have an additional educational resource in another format, as it managed to maintain children’s attention, convey visually rather difficult scientific concepts and complemented laboratory experiments with microscopes.

Nevertheless, some tasks were too complicated for children to complete. For future improvement, the tasks should be probably more tailored to the specific age group and maybe focus more on the microorganism and synthetic biology topics as children paid more attention to various kingdoms of life.

"BioBlox" Gaming Tournament

Due to the pandemic, the transition period between the normal lifestyle to quarantine brought numerous challenges to every industry, especially education. Pupils and teachers had to quickly adapt to online learning, with little prior preparations. With the purpose to help teachers spark interest in science and increase pupils` motivation to study during these difficult times, we decided to develop an educational game - Bioblox.

Gamifying the studying process

The immersiveness of video games helps to increase factual learning and introspection in children3. In a survey of 1,254 middle school children in the US more than half agreed that they liked to learn new things from video games; almost one child in five was strongly motivated to play in order to learn4. This research shows that our game development for educational purposes approach could make the learning process more effective and appealing even after the pandemic.

Game description

BioBlox, in particular, introduces players to the world of synthetic biology in a fun and captivating way. It was designed with an idea to engage a diverse audience without a scientific background, especially the younger generation. Every level is based on a classic minigame with a slight educational twist. For example, a race level can be finished only if the right car - represents a protein in an electrophoresis gel - is chosen; or a puzzle level, where a genetic circuit sequence has to be decoded to get through to the next level.

Many references to the history of genetics can be found scattered throughout the whole game. Players can literally swim around a bacterial cell to find hidden nucleotides and exit through an Ion channel or shoot giant plasmids with restriction enzymes! After finding their way out of a maze ruled by a crazy scientist and completing all other levels, the audience can test their knowledge in a quiz-like level. The questions are mainly focused on synthetic biology, like the length of DNA or recombinant protein production. The level is decorated with references to different stages of iGEM and finished off with the Giant Jamboree.

The game was made on the Roblox platform thus, it is accessible to anyone interested and can be easily implemented into educational activities independent of location. Roblox attracts an average of 150 million players every month, mainly between the ages of 9 to 155. User-created games predominate the platform developed using LUA programming language. Hence, Roblox is highly educational not only because of learning-oriented games, but also it motivates younger generations to learn programming, game development and even gain early business knowledge.

Spreading the news

We encouraged people to play BioBlox by organising a week-long gaming tournament, where top 5 players could acquire prizes for their score. Also, a game night took place at a STEAM camp for school children from sixth to ninth grade. It even reached kids from across the globe in Tainan by collaborating with the TAIPEI iGEM high school team. Finally, via a live stream during iGEM Global Meetup, we discussed how to develop a game on Roblox for educational purposes, the struggles we faced during the development process and explained hidden references to science in detail.

Since its release, BioBlox has grossed over 400 players and helped people of all ages to see science from a different perspective.

Inviting an Influencer

Every single one of us are using social media on a daily basis. We use it to keep in touch with our friends, to find out about various events happening around the world and to see what our beloved celebrity is doing today. As of 2019, the average daily social media usage worldwide is about 2 hours and 24 minutes. However it is not a limit, the country with the most time spent on social media is the Philippines with 3 hours and 53 minute on social media each day6.

Social media influencers have strong social and cultural impact over a broad audience. They create popular YouTube videos, post breathtaking pictures and without doubt all of them spread a message. This led us to ask a question: Why couldn't this message be about science? Science would benefit a lot if celebrities, who have the power to influence what people eat and how they dress, would talk more about scientists and their research. Also, by raising awareness for scientific causes social media influencers could potentially broaden their audience even more. Scientists should engage with social media influencers. By providing facts and findings they could spread scientific messages to a wide audience 7.

Another issue that caught our attention was women in science. According to UIS data, less than 30% of the world’s researchers are women. A survey made in 2017 showed that young girls become interested in STEM subjects around the age of 11, however they lose interest around the age of 15. It is thought to be because of social expectations, gender stereotypes, roles and lack of role models that encourage girls to stay interested in STEM field8. This is why it is very important to have a lot of science representation online. By having more science content from influencers, it would reach more girls and show that science must be cool and interesting, if their liked celebrity talks about it.

In order to reach a larger audience, so that more people could hear about science and iGEM competition, we decided to invite a social media influencer and YouTuber Linas Marcišauskas(@linasdirbadarbus). He is known in Lithuania for regularly trying on different professions, documenting his experiences, and posting about it on social media platforms. Linas has over 13 000 followers on Instagram, his YouTube videos have more than 147 000 views and his most popular video has 60 000 views!

We were wondering how many people from his audience would get interested in synthetic biology and we decided to reach out to him. When we contacted Linas and introduced him to iGEM, he was very interested and happily accepted our invitation to spend a week in a lab with us. Both our team and him benefited from this visit. We reached more people, promoted iGEM and our team, while he got interesting footage and an experience that can be turned into another popular video on YouTube.

For the entire week he was doing what we were doing everyday. We started the whole experience with a quick lecture about safety and rules in a lab, then followed by main principles of genetic engineering and finally methods that we use in our lab. Then we started working. We let him do everything, but we were guiding him and telling him what to do in every step of his way. Day one he learned how to purify a plasmid, do restriction, how to run an agarose gel, ligate fragments and other basics of transformation. Next day followed cPCR, more agarose gels and transformations. For the further days he continued with the experiments, we also showed him how to purify proteins, how to set up and do a membrane test.

Linas was documenting the whole experience on Instagram stories and longer clips were shot for a YouTube video on Vilnius-Lithuania iGEM 2020 team, our project and Linas’ experience in a lab. One of the easiest ways to measure influence on social media can be easily predicted by URL clicks9. According to that, every Instagram story was watched by 2000 - 3000 people. We noticed that Linas audience consists of 75% of young adult women, which according to previously discussed research is a group that is least engaged in STEM. Maybe one of his followers enjoyed his experience in a lab and got interested in science!

With his help we reached more people who are interested in different areas of work. On Linas’ posts from the lab we saw comments that people enjoy science content and they had questions. All of them were addressed on his Instagram stories and we gladly gave answers. We were really happy that people engaged and participated in Linas experience through social media. This one week had an impact on our social media platforms. After his visit we had a 25% gain in followers on Instagram! Our team is thankful for Linas and we are very happy that information about science, what researchers do in labs everyday and what is a process of making a new product or making a new finding, reached more people. Hopefully we influenced some young people to consider a career in life sciences or at least check out what scientists are doing.

Lessons

Lesson about viruses in National Television

In response to the global COVID-19 situation, Lithuanian national television “LRT” organised live educational lessons for middle and high school students. We had an opportunity to educate thousands of students about viruses and the importance of preventative measures in the face of the pandemic.

The presentation began with an explanation of the structural components of viruses. Later on, the mechanism of infection was described and how soap can help mitigate the risk. It was shown why it is so hard to create effective antiviral drugs and make them accessible quickly. The session was filled with vivid imagery and comprehensive comparisons tailored to a younger audience, for example, that a cell is like a car that gets driven out of control by a virus driver. Later a few questions from callers were answered. It was essential to explain to the young why they cannot go outside without masks and why they are suddenly not allowed to go to school.

In addition to the main lesson, a few more short pre-filmed episodes were shown on the TV in the segment called “Did you know that..”. Atomic gardens, a dye extracted from bacteria and music's impact on memory were presented. Animated infographics made the content more engaging and fun.

Youtube Lectures

This year our team aimed to create a series of online lectures that would be available to a wide audience of listeners. We based the content of our lectures on the high school exam programme so that high school seniors could prepare better for their biology exam. Our series were comprised of five lectures in our native language - lithuanian. In the first lecture we presented the concepts of genetic material and its importance, highlighted the differences between DNA and RNA as well as talked about how plasmid construction is done. Next, we introduced pupils to genome editing using CRISPR and talked about how genome editing was being done before CRISPR technology emerged. In another lecture we discussed different types of human genetic diseases and how they can be treated with CRISPR. We even touched genetically modified organisms' topic and explained how they are made and that they are not as scary as it may seem. Finally, we explained the concepts of synthetic biology and iGEM competition to the listeners.

An opportunity occured when the “Students for pupils, pupils for students” (SMMS) initiative decided to hold online seminars during quarantine. SMMS is Vilnius University Student’s Representation (VU SA) program supported by the First Lady of the Republic of Lithuania Diana Nausėdienė that started in 2009 and has grown into an initiative by VU SA, Lithuanian Council of Youth Organizations (LiJOT), Lithuanian Student’s Union (LSU) and the Lithuanian School Student’s union (LSS). This initiative was created to help students in grades 1 to 12 to better absorb the knowledge that is provided through distance learning. Initiative volunteers (mentors) help students by explaining the theoretical material needed for further studying, counsel pupils about distance learning and offer career guidance.

This year our team volunteered to help school students to understand the concepts of biology. We presented in an online seminar called “(Not) Secret Code of Life” during which we elaborated on the topics of our online lectures and held a Q&A session. This activity taught us some intricacies of teaching, how to pick which information is the most relevant to the topic and also how to give a presentation in a playful and clear way.

Workshops

Workshops in life sciences conference COINS

For the third time, Vilnius-Lithuania iGEM team has taken part in an international conference of life sciences The COINS 2020. In this conference,our team not only presented oral and poster presentations about the 2019 Vilnius-Lithuania iGEM team project 'Colight' and attended a company fair, but also did a workshop for high school students.

We introduced synthetic biology and genetic engineering principles to more than 100 high school students during an organized workshop. In the first part of the workshop, they performed restriction analysis by digesting a plasmid with two different restriction enzymes and learned how to analyze its results via agarose gel. Also, during this activity, we talked a lot about the applications of synthetic biology as well as iGEM competition.

After all the hard work, students played the battle of ships in a laboratory style: acid “ships” were poured into microplates, and all the remaining wells were filled with an alkaline solution. In this way, students had to “drown” their opponents' ships while dropping a universal indicator into the wells. Students learned the differences between acidic and alkaline solutions during this activity in an immersive and playful way.

Besides that, our team instructors had an opportunity to represent last year’s project 'Colight' and expand more on synthetic biology and iGEM competition during oral and poster presentations.

Also, the company fair became an essential activity for us. The newly formed team had a great opportunity to reach out to our regular sponsors along with networking with new contacts and discussing our team ideas with a lot of scientists and other professionals in the field of life sciences.

Participating in children’s STEAM summer camp

STEAM is an educational way for students to show how science and art together can create a meaningful mutual learning space. STEAM education is assessed worldwide and the benefits are noticeable10. Our team contribution to the STEAM education program would help to diversify the content of studies and show a real example of how the STEAM idea is adaptable in real-life problems.

Summer STEAM camp for teachers and talented kids “Science and creativity” took place in Tauragė, Lithuania. This camp gives a possibility to improve skills and STEAM integration into school education. Moreover, it is intended to disclose that science is related to creativity, interdisciplinarity, and innovation.

Vilnius-Lithuania iGEM 2020 team had a great chance to show that synthetic biology is all about what this camp seeks. Firstly, during this activity, we taught a lecture about synthetic biology and biotechnology. During the presentation, we wanted to show not only the main principles of life sciences but also, to talk more about multidisciplinarity in science.

With the purpose to achieve this aim we were talking a lot about iGEM competition and how these projects could solve global problems. We explained that scientists should know how to combine math, biochemistry, technology skills in practical use. The kids learned the basics of life sciences and were introduced to synthetic biology. They were so interested in how it can improve our lives.

After a short lesson, we gave them a creative task: the pupils and teachers needed to create the plasmids with genes of their choice. The goal of this task was to show how cloning strategies work and how different kinds of genes are used for different purposes. Children were interested in how insulin or green fluorescent protein genes work. After an interactive discussion about exact genes function, we showed the principle of the genetic circuit construction in a very simple way without any laboratory equipment.

After a short break, kids asked us if we can tell more about previous Vilnius-Lithuania iGEM teams projects. After a long discussion on how one or another Vilnius-Lithuania iGEM team project could be implemented in a real-world, we gave kids to play the lab-style battleship. This game helped to get in touch with the lab work and explain it. It’s better to see it once than to hear it 1000 times.

During this camp, we not only had an opportunity to show kids the basics of life sciences but also we gained a lot of experience of talking responsibly about gene engineering and GMOs. In this way, we were able to learn how to tell our ideas for a wider society that looks at biotechnology with skepticism.

References

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  4. Olson, C. Children’s Motivations for Video Game Play in the Context of Normal Development. Review of General Psychology - REV GEN PSYCHOL 14, (2010).
  5. 40 Interesting Roblox Statistics and Facts. VGS - Video Game Stats (2020). Available at: https://videogamesstats.com/roblox-statistics-facts/. (Accessed: 14th October 2020)
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